
An automation roguelike where every run fits in one sitting. Place hexagonal tiles to grow a production organism, roll dice in the shop and survive nine phases as the Nexus gets hungrier.
The depth of an automation game, in self-contained roguelike runs of 15 to 50 minutes.
How a run goes
Feed the Nexus
You start with the Nexus and the six veins reaching out from it. Chain converters, duplicate producers and gamble on risky tiles to keep up with a demand that grows every phase.
Roll for your tiles
After every phase you buy tiles by rolling dice. Hold and reroll to hunt for the combination you need, or hit a perfect triplet to unlock a fourth die and break the economy.
Pick a perk
Each shop ends with a choice of three perks. Some bend the rules, some open up strategies you would never try otherwise.
What’s in it
Easy to pick up and hard to master. Expect a hundred hours or more to see all of it.
In Vena, you can
- Try to break the game with wild strategies and hunt for the perfect synergy.
- Optimise your organism by reading the statistics and refining its flow and layout.
- Get better every run. No two are the same, since every session makes you adapt to new perks and tiles.
- Progress through seven game modes and five difficulty tiers.
- Relax to sound design composed with world instruments, and take in the detailed pixel art.
- Build the perfect map without any goals in Sandbox mode, or take on the toughest challenge.
Vena contains
- 85+ rotatable hex tiles across five rarities (base, common, rare, mythic and legendary), each with its own effect and its own pixel artwork.
- 92+ perks that break the rules, enable wild strategies or unlock powerful abilities.
- 20+ unlockable skins, earned by completing challenges and beating high difficulties.
- Seven game modes and five difficulties, all of them playable as Endless runs.
- StandardManage your resources and survive all nine phases.
- SandboxInfinite resources and no doom. Build the perfect organism.
- CompactA shorter session on a small map with a reduced deck.
- StarA star-shaped map that asks for different planning.
- IslandsSix separate map pieces, joined through portals.
- SpiralBuild along a spiral out from the centre.
- DailyNew starting conditions every day.
- EndlessEvery mode can keep going after the last phase.
Screenshots
Details
- Release
- 9 November 2026
- Price
- To be announced
- Platforms
- Windows, macOS, Linux, Steam Deck
- Languages
- 29, including English, German, French, Spanish, Japanese and Chinese
- Controls
- Mouse, controller or touch
- Accessibility
- Reduced visual load, a static background, rebindable controls and a hyperlegible font
- Made with
- Godot 4
Follow Vena
Wishlist it on Steam to hear the moment it comes out, or follow along on the channels below.









